Showing posts with label illustration. Show all posts
Showing posts with label illustration. Show all posts

Wednesday, April 17, 2013



It’s been a while since I’ve done a Cup O’doodle sketch.  So I wanted to draw a few but keep it sketchy rather than trying to polish the drawing.
There you have it, 3 shapes - 12 heads.


Thursday, February 14, 2013

Another drawing for Cup’o’Doodle.  Man, those shapes are really challenging. I’m also trying to get better at using light with color. Clearly it has issues, but bear with me, i’ll slowly get there.

Wednesday, February 6, 2013

A few grandfather designs for an upcoming project, a few could very well pass as hipsters!

Tuesday, February 5, 2013

Some character designs I did for a pitch at Robotika which unfortunately didn’t go through. Really had fun designing and had some nice animation/movement ideas for these guys.  Maybe, some day…

Wednesday, December 26, 2012

I started contributing to Cup’o’Doodle which is a great source of inspiration and really does push you to think out of the box using just the given doodle to come up with something interesting.  Check the site out, really great stuff by amazing artists.

Monday, December 24, 2012



After a long long time, I could manage to update the header image for “everythinganimated” channel I’m curating on Vimeo.
It’s a great way to discover amazing animation, and I do all the work :) You just have to sit back and watch new stuff.  So go subscribe!

Sunday, December 9, 2012

The objective of this assignment was to try and show story while still focusing on different shapes and designs.  Over and out!

Monday, November 19, 2012

Tuesday, November 6, 2012

Here’s work for week 2 - Bored Crusader.  Things that were to be focused on while designing this character: silhouette, basic shapes, carrying shape language throughout the character & showing of character traits

Wednesday, October 31, 2012


I’ve started taking a class with Nate Wragg on Character Design for Animation.  Here’s week 1 work where we focus on designing characters through very basic shapes.  Turns out, triangle is a really hard shape to work with.  More to come

Thursday, October 18, 2012




i’ve finally found it in myself to actually start working on my own project/s.  this is monoton, which I’m keeping a production blog for here.  not much to see yet, but keep an eye out.

Friday, August 31, 2012